Preparing a match in the electronic match protocol

What the secretariat does before the whistle: opening the match protocol, choosing each team's players and shirt numbers, the leaders on the bench, shirt colours, match officials, periods and match length — and who is allowed to open the protocol at all.

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Sport
Updated October 14, 2026
Showing settings for: Baldus Cup 2018

Looking for something else? Editing a match and registering results Hiding matches, schedules and results from the public Appointing referees across a series Sport-specific protocols and event types

The electronic match protocol (EMP) is Profixio's digital score sheet. Before anyone can report goals, cards, timeouts or substitutions, the match has to be set up: both squads with shirt numbers, the leaders on the bench, the shirt colours, the match officials, and how many periods the match has and how long they are.

Setting the protocol up is a single action per match. The person who presses Start the match becomes the protocol writer for that match. From that moment the protocol belongs to them: nobody else can open it until an administrator unlocks it or takes the writer off the match.

There are two different pre-match screens, and which one you get depends on the federation and sport:

  • Match Protocol Setup — the full screen this page describes, with players, leaders, colours and officials. It is used where the federation has switched the match protocol on for that sport.
  • A short Match Settings screen with only the number of periods, the period length and the extra-time length. This is what you get where the full protocol is off; you go straight from there into reporting events.

Setting up the protocol does not start the clock and does not publish anything. It only prepares the match. Everything that happens after the first whistle — events, timer, score — belongs to live reporting, and signing the finished protocol is a separate step again.

A match gets a protocol only when all of this is true:

  1. The federation has switched the protocol on for that sport. This is a central setting per federation and sport; ask your federation or district administrator if it needs changing. When it is off, there is no setup screen at all, and the match never appears in the protocol list.
  2. For league and series matches: the division uses the match protocol. Each division has its own switch for whether it uses the match protocol. Matches in a division without it are left out of the protocol list, and trying to open one is refused with "The tournament (ranking avdeling) does not use protocol".
  3. Both teams are real, registered teams. A match slot that is still a placeholder — a free-text team typed into the scheduling screen, or a bracket slot the draw has not filled yet — has no team behind it and therefore no squad to pick from. Opening the protocol is refused with "The match does not have a home team" or "The match does not have a away team".
  4. The match has no result yet. Once a result has been registered by hand, a new protocol cannot be started on that match.

Training matches are a special case: on a training match anyone signed in may open the protocol, and the setup screen lets you type the two team names directly.

You can practise registering events in a public training tournament: training tournament (basketball). Use the password 1234.

EMP settings for Handball, NHF.NO.HB · Tournament: Baldus Cup 2018

Match rules:

Minimum players on court 0
Maximum players on court 7
Liberos 0
Timeouts 3 per match
Team fouls None
Maximum personal fouls No limit
Match can end in a tie Yes
Results per set No
Extra time allowed No
Captain required No
Penalty queue No
Periods 1
Period length (minutes) 15
Overtime length (minutes) 5
Match clock Yes
Timer starts automatically Yes
Match time counts up Yes
Substitutions via bench No
Protocol setup required No
Protocol setup completed for the first match No

Federation EMP flags:

Protocol setup No
Match clock Yes
Timer starts automatically Yes
Match time counts up Yes
EMP via favourite teams No
EMP via club No

Protocol settings:

Leaders required in the protocol No
Leader identification shown in EMP No
Lineup public before match start (minutes) 60
Team captains sign the protocol No
Spectators shown when signing Yes
Comment allowed when signing No
Referee signature required Yes
Visitor signature required No
Signed protocol sent by email No
Playing leaders prevented No

Event types:

Action Effect
Mål 1 goal(s)
Hjørnekast
Frikast
Gult kort Yellow card
Rødt kort
Bytte
Kommentar
Timeout
Blått kort
2 min utvisning
straffe
Kampstart
Pause slutt
Kamp slutt
  • Reporting the match itself — goals, cards, timeouts, substitutions, the clock and the score. See live reporting in the match protocol.
  • Signing and closing the protocol, spectator counts, comments and reopening a signed protocol. See signing the match protocol.
  • Which events exist in your sport, what a card or an expulsion does, and the sport-specific score sheets and PDFs. See sport-specific protocols and event types.
  • Building the team's squad for the season or the tournament. The protocol picks from a squad that already exists; putting people in that squad is team roster work.
  • Licences and playing rights — whether a player is allowed to play at all.
  • Appointing referees to matches — the protocol only reads the appointment.
  • Whether the match, its result or its line-up is visible to the public.

Other federations

The setup screen looks the same everywhere, but what it demands differs. The rules below come from the sport and the federation, not from anything an organiser can set.

From the sport

Sport On the setup screen
Basketball 5 players on court; captain shown; clock and auto-start off for the Swedish federation
Handball Up to 7 on court, no minimum enforced; no captain field; no extra time
Volleyball Up to 20 in the squad, no minimum; up to 2 liberos per team; sets instead of periods
Beach handball Up to 12 in the squad; sets; no extra time
Water polo 7 on court, up to 15 in the squad; captain compulsory; the playing-time line is hidden
Beach water polo 3 on court, up to 7; captain compulsory; no bench
Bandy 8 on court, up to 11; captain compulsory; responsible coach must be picked
Short Bandy At least 4 players; captain compulsory; no starters or bench to pick
Rugby 4 on court; no captain field — except Swedish rugby, which shows the captain but does not require one
Football 5 on court, up to 11

From the federation

  • Swedish handball — the match officials window lists the appointed referees read-only instead of asking you to type them; leaders carry the identification tick; the setup screen adds Home team setup completed / Away team setup completed; the line-up becomes public 45 minutes before start instead of 60.
  • Swedish basketball — leaders are compulsory before the match can start, and exactly one head coach must be named, who must hold the coaching level the competition demands. The Profixio clock is off.
  • Swedish bandy — leaders are compulsory, a responsible coach must be picked, and the same person may not be both player and leader.
  • Swedish beach volleyball and Volleyball Australia — players rotate rather than sit on a bench, which also decides how substitutions work during the match. In Swedish beach volleyball tournaments the protocol is pre-filled with the registered squad the first time it is opened.
  • Swimming/water polo and Swedish rugby — coaches without a licence are allowed on the bench.

Whether a player needs a licence to be put in the protocol is a federation policy enforced elsewhere, in playing rights — the protocol only shows you the result of it.

For other roles

Anyone may look at a match page — it is public, and the protocol simply shows up read-only. What is restricted is opening the protocol and writing in it.

League and series matches. Any one of these is enough:

  • You run a club's secretariat. Where the federation has enabled opening the protocol via favourites, the secretariat opens it from the protocol list, which shows the matches of its favourite teams. This is the normal route for a club's own secretariat.
  • You are a club administrator. Where the federation has enabled opening the protocol via club, the administrators of the club that organises the match can open its protocol. The organising club is usually the home club, but it does not have to be.
  • You are a referee. A referee registered in that federation whose referee type is allowed to use the match protocol can open it, as can a referee who is assigned to that specific match.
  • You have EMP access for the federation. A named access right given per person and organisation — used for hired statisticians and arena staff who are neither club administrators nor referees.
  • You are a district or federation administrator for that federation.

Tournament (cup) matches. The tournament's own permissions decide: administrators of the tournament, and users who have been given match editing or result editing rights for it. EMP access for the federation also works here.

After setup, the protocol is locked to one person. Once the setup is completed, only the protocol writer can continue writing — everyone else sees a padlock with the time it was opened and the writer's email address. A tournament administrator with match editing rights can always take over a tournament match, and can see the writer's name and hand the match to somebody else.

A signed protocol is closed. Once the protocol has been signed and has events on it, it can no longer be edited by anyone.

From the protocol list (leagues and series). The menu entry for match protocols opens the list of matches you may write. If you have access in more than one federation you are asked first: "Please select organisation for EMP". The choice is remembered, and you can come back to it with Change organisation.

The list has two tabs:

  • Open new protocol — matches from today and the next three days. By default it shows only matches involving your favourite teams; the heading tells you which you are looking at ("Matches for your favorites the next 3 days" or "Matches the next 3 days"). Turn on Show all matches to drop the favourites restriction, and use "Filter on competition, team and match number" to narrow the list down.
  • Historikk — matches you have registered events in before.

If the match you want is not in the three-day window, use the search box "Search specific match number" at the top. Searching by match number ignores both the date window and the favourites filter.

Press Open match protocol on the match. A confirmation window appears with the match details — your federation may add its own text here, for example a reminder about what to check before starting. Confirming takes you to the setup screen. If the match already has events and a completed setup, you skip the setup screen and go straight into the match.

A match that is already locked shows a padlock, the time it was opened and the email address of the protocol writer, plus an Unlock this game report button for those who may use it. A match you cannot open shows only its result button, with no explanation.

From the match itself. On a match page that has no protocol yet, a Match Protocol Setup button appears for everyone allowed to start one. In the Profixio app's match admin menu the same link is called Protocol setup.

Not from the schedule popup. The match card that opens from a schedule or a team's match list is always read-only, however much access you have. Open the full match page or use the protocol list.

The setup screen is one page, not a wizard. Each tile opens a window, and closing it puts you back on the same page, so you can go back and forth freely and leave the page and come back.

Tile What it is for
Choose players (one per team) The squad for this match, with shirt numbers, starters and captain
Choose leaders (one per team) The people on the bench and their roles
Team color (one per team) The team's shirt colour
Match officials Secretary, timekeeper and the other roles your federation uses
Match timer Whether this match is played with the clock in Profixio (only shown where the federation allows the choice)
Number of periods, Period length, Overtime Period length The length of the match

Each of the players, leaders and officials tiles carries a green or red mark showing whether that part is complete. Where the sport announces it, a line under the tiles summarises the rules: "Match info: 5 players per team, 4x10 minutes playing time".

At the bottom is one button: Start the match — or Return to the match if the match already has events. Pressing it saves the match length, marks the protocol as set up and takes you into the match.

What actually blocks the start: both teams' players must be complete, and, in the federations that require it, both teams' leaders as well. The mark next to Match officials is informative only — a missing required official shows red but does not stop you starting the match. If something is missing you stay on the page and get the message "Match setup not completed yet", with the red marks showing which team is not ready.

Choose players opens the team's registered squad. Press the plus next to a person to put them in the match; press the red cross to take them out again. Counters at the top show Players, Starters, Bench, Staff and, in volleyball, Liberos.

  • Shirt numbers are typed next to each player, between 0 and 999. A player without a number is highlighted, and a number already used in the same team is refused with "The shirt number is in use". Everyone in the protocol must have a number before the team counts as ready.
  • Starters and bench. Where the match is played with starters and a bench, each player is either Starter or Bench; press the label to move them. You cannot have more starters than the sport allows ("Cannot add starters. Max starters reached.").
  • Captain. Where the sport shows a captain, pick one under Select Captain. A star (*) after the heading means the captain is compulsory and the team is not ready without one.
  • Liberos (volleyball). Tick Libero on the player. A libero cannot also be a starter, and there is a limit per team ("Cannot add more liberos").
  • Position can be set per player where the tournament uses playing positions.

Adding somebody who is not in the squad. Where the federation allows it, Add an unregistered person lets you type a first name, a last name and a shirt number. The screen warns you what this costs: "Add a person - no statistics will be saved for this person" — the person is a name on this protocol only, with no link to the player register, so nothing is counted towards their statistics. Leaders can always be added this way; adding unregistered players is a per-federation and per-division setting.

Playing rights. In federations that run licences through Profixio, adding an adult player without a valid licence opens a Select license type window instead of adding them directly. Confirming there registers the licence and invoices the responsible club. Children below the federation's age limit pass without a licence.

A player who already has events cannot be removed — the protocol refuses with "Cannot remove player with events in the Protocol". Correct the events first.

The team is ready when: every added player has a shirt number, there is a captain if the sport requires one, and the number of starters is inside the sport's minimum and maximum. In competitions that do not use starters at all — those that pick from the season or tournament player table rather than a per-match squad, and those where players rotate instead of sitting on a bench — it is enough that the squad is at least as big as the sport's number of players on court.

Choose leaders works exactly like the player window, but lists the team's registered coaches and staff instead, and asks for a role rather than a shirt number.

  • Every leader must have a role. The list of roles is the federation's own.
  • Where the sport uses it, one leader is marked Responsible coach — the person answering for the team on the bench during this match.
  • Some federations require the head coach to hold a minimum coaching qualification in that competition. Giving the head coach role to someone who does not qualify is refused with a message naming the level required.
  • In Swedish handball the leader list carries an identification tick, used by the secretariat to record that the leader's identity was checked. It is only visible to people who may write the protocol.

When leaders block the start. In most federations leaders are optional and the tile is only a convenience. In the federations that require them, both teams need at least one leader with a role before Start the match works, plus a responsible coach where the sport uses that, and exactly one head coach where the federation defines a head coach role.

The same person cannot be both. Swedish bandy forbids a playing leader. There, adding a person who is already on the other list is refused with "Person is already registered as leader. Remove from leaders first." or "Person is already registered as player. Remove from players first."

Team color opens a colour picker for the team's shirt. The colour is used to tell the two teams apart in the protocol, in live results and on match cards.

Two things are worth knowing:

  • The colour saves as soon as you pick it — there is no save button, and the window closes itself.
  • The colour is stored on the team, not on the match. Changing it here changes the team's shirt colour everywhere, including their other matches. It is the same colour the club can set on the team itself.

An empty colour shows as an X on the tile. A missing colour never blocks the start of the match.

Match officials is where the secretariat writes itself into the protocol. Which roles exist is decided per federation and sport — typically a match secretary and a timekeeper, sometimes a shot-clock operator or a speaker. Roles marked with (*) are the ones the federation counts as required.

The window has two parts:

  1. "Choose your role:" — press the role you are filling yourself, and your own name is entered. This is what links the protocol to you as an official, and it is skipped when the federation only has one role.
  2. "Please fill in roles for the match" — type the names of the other officials. The field placeholder is "Enter name". Press Save when done.

Names here are free text and appear on the printed protocol exactly as typed, so check the spelling.

In federations where the officials come from the referee appointment instead, the window also shows a read-only list of the people appointed to this match — role, name, email and mobile — taken from the referee assignment. You cannot change the appointment from here; that is done in referee appointment.

A missing required official shows a red mark on the tile but does not prevent you from starting the match.

The bottom of the setup screen sets how the match is played:

  • Number of periods is always shown. It is filled in from the sport's default, or from what the match already had.
  • Period length and Overtime Period length are shown only when the match timer is on for this match. Overtime is only offered in sports that actually have an extra-period event.
  • Match timer is a toggle — but only in federations that allow the choice. Elsewhere the clock is simply on or off for the whole federation, and there is no toggle to see.

All three values are stored on the match, so what you set here is what the match keeps.

Two choices are frozen when you press Start the match:

  • whether this match uses the timer, and
  • whether players are switched between the court and the bench during the match (bench switching) — which follows from the sport and the squad, not from anything you tick.

They are written onto the match and do not change afterwards, even if the federation's settings change. If a match ends up with the wrong setting, the fix is to unlock the protocol and set it up again — see the checklist below.

Where the federation asks for it, two extra toggles — Home team setup completed and Away team setup completed — let the secretariat record that each team has confirmed its own squad. They are saved with the setup and do not block the start.

In competitions that use match squads, a team leader can pick the team's own players, leaders and shirt colour before the secretariat opens the protocol, straight from the match card. The trigger is called Change Match Participants, and it opens exactly the same three windows as the setup screen — Choose players, Choose leaders, Team color — but only for your own team.

Every team leader (contact person) of the team can pick players for its matches, as long as they are logged in with the e-mail address that is linked to the team. To let somebody else do this, add that person as a contact person on the team.

You can do this while all of the following hold:

  • you are logged in to the tournament or competition the match belongs to, and you administer that team,
  • the match has no result and no protocol events yet, and
  • the match has not reached its lock time: 60 minutes before start for league and series matches, 5 minutes before start for cup matches.

After that the line-up belongs to the secretariat.

The Change Match Participants button appears on the match card from 15 days before the match date. If you open a match earlier than that, there is no button yet — come back once the match is within the window.

Filling this in early is a convenience for the secretariat, not a requirement — the protocol can still be set up from scratch at the table.

When the line-up becomes public. Spectators and other teams see a match's line-up from a fixed time before the start, normally 60 minutes — some federations use a shorter window. Before that, the line-up is only visible to people who may write the protocol.

Almost nothing on this page is a setting a tournament administrator can change. The behaviour comes from three layers: central federation settings (ask your federation or district administrator about them), competition settings on the division, and a few values written onto the individual match.

Federation and sport (set centrally per federation × sport)

Setting What it does Also means
Match protocol switch (federation × sport) Master switch. Turns the full match protocol on for the sport Off: no setup screen, no protocol list entry, and the federation is not offered in the EMP organisation picker
Open via favourites Lets club secretariats open the protocol from the protocol list, which shows the matches of their favourite teams Also what makes the federation appear in the protocol menu for ordinary club users
Open via club Lets club administrators open the protocol for their club's organised matches Also lets club-level users reach the protocol menu
Match clock (federation default) Whether matches are played with the Profixio clock Overridden per match by the choice made at setup
Match timer toggle visibility Whether the Match timer toggle is shown on the setup screen at all Off: the secretariat cannot change the clock for a single match
Clock direction (count up or down) Clock counts up rather than down Counting down also disables extra time
Automatic clock start The clock starts by itself when the match starts
Match official roles Which official roles the setup screen asks for, and which are required Required roles show (*) but do not block the start

Competition and federation policy

Setting What it does
Division uses match protocol Whether matches in this division use the protocol at all
Unregistered players allowed (free text) Whether unregistered players may be typed into the protocol by name
Leaders compulsory Makes leaders compulsory before the match can start
Playing leader forbidden Forbids the same person being both player and leader in one match
Leader identification tick shown Shows the identification tick on leaders
Head coach requirement (role + minimum coaching level) Requires exactly one head coach, with the level the competition demands
Line-up public window before match start How long before start the line-up becomes public. Default 60 minutes
Confirmation text (federation) Extra text shown in the confirmation window before the protocol opens
Protocol manual (federation text) The Manual link on the protocol list, pointing at the federation's own documentation

Written onto the individual match at setup

Value What it does
Number of periods, period length, overtime length The length of this match
Protocol is set up Marks the protocol as opened and records who opened it and when — this is the padlock
Match timer for this match Frozen at setup; only changes if the protocol is unlocked and set up again
Bench switching for this match Frozen at setup; decides whether players move between court and bench during the match
Home / away team setup completed The secretariat's confirmation that each team checked its own squad, where the federation asks for it

Automatic squad filling. In one competition profile (Swedish beach volleyball tournaments) the protocol is pre-filled with the whole registered team roster as starters the first time the setup screen is opened, when no players have been added yet. Everywhere else the squad starts empty.

Work down the list and stop at the first match — the earlier items override the later ones.

  1. Does this sport use the protocol at all? If the federation has not switched the match protocol on for the sport, there is no setup screen anywhere and the match never appears in the protocol list. Nothing on the tournament or the match can override it.
  2. Does the division use the protocol? League and series matches also need the protocol enabled on the division. Without it the match is filtered out of the list and opening it is refused.
  3. Are both teams real? A placeholder team — a name typed into the scheduling screen, or a bracket slot the draw has not filled — has no squad. The protocol refuses with "The match does not have a home team" / "...away team". Finish the draw or link the slot to the registered team first.
  4. Does the match already have a result? A result registered by hand blocks a new protocol. Remove the result first.
  5. Has somebody else already opened it? The list shows a padlock with the time and the writer's email. There are two ways to take the match off that person, and they are not open to the same people: Unlock this game report in the protocol list — offered to anyone who may write that protocol. The button is only shown while the match has no result.
  6. Protocol writer → Remove on the match — only for users with match editing rights on the tournament, and only while the match has no result.
  7. Is the protocol already signed? A signed protocol with events on it is read-only for everybody. It has to be reopened from the signing screen.
  8. Are you looking at the read-only view? The match card that pops out of a schedule or a team's match list is always read-only. Open the full match page.
  9. Are you signed in? The match page opens for everyone and simply shows the protocol read-only — there is no "no access" message. If the buttons are missing, check that you are logged in as the right user.
  10. Are you in the right federation? If you have access in more than one, the protocol list remembers your last choice. Use Change organisation if the list looks empty.
  11. Is the match outside the list's window? The list only shows today plus three days, and by default only matches with your favourite teams. Turn on Show all matches, or search on the match number, which ignores both filters.
  12. Do you have any of the access routes? For league matches: the favourites route where the federation has enabled it, club administration of the organising club, a referee record allowed to use the protocol, EMP access for the federation, or a district/federation role. For tournament matches: match or result editing rights on that tournament.
  13. Does the page say "The match is no longer available"? The match's class has been deleted. The match itself still exists but cannot be shown; put the class back or move the match to an existing class.
  14. Is the tournament hidden in the app? A tournament hidden from the Profixio app sends everyone except its own administrators back to the tournament search before they reach the match.

The match protocol has no offline mode. Everything you do — adding a player, setting a shirt number, pressing Start the match — goes to the server as it happens. Nothing is stored in the phone or laptop and sent later, and there is no queue that catches up when the network returns.

What that means at the venue:

  • If the connection drops during setup, whatever you had already saved is safe on the server; what you were in the middle of is not. Reload the page when you are back online and carry on — the tiles show what is already complete.
  • Setting the protocol up while you still have a good connection does not protect you during the match. Live reporting needs the same connection.
  • Report signal problems and lost work to Profixio support with the match number.

Recent changes

  • Short bandy har egne protokollregler
  • Short bandy har egna protokollregler
  • Short bandy has its own protocol rules
See all changes

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