5 articles
What the secretariat does before the whistle: opening the match protocol, choosing each team's players and shirt numbers, the leaders on the bench, shirt colours, match officials, periods and match length — and who is allowed to open the protocol at all.
How to run a match in the electronic match protocol: starting the clock and the periods, registering goals, cards, penalties, substitutions and time-outs, correcting a mistake, and what spectators see while you type.
Signing the electronic match protocol is what turns registered events into an official result. This page covers when the sign button appears, who signs and what they tick, what a signed protocol locks, how to correct or unlock one, and the score sheet and e-mail that follow.
What spectators see while a match is being played, how fast a registered result reaches the public, the self-updating results screen for the venue, calendar subscriptions, and how a match is linked to a video stream or an external live-statistics provider.
The electronic match protocol behaves differently in every sport and in almost every federation: which buttons exist, how many players are on court, whether there are sets, time-outs and team fouls, and what the printed score sheet looks like. This page explains where each of those differences comes from and who can change them.