What Profixio League is, and when to use it

The modules that make up Profixio League (PL), the scheduling variants it supports, and worked examples of which series suit Profixio League rather than Profixio CUP.

Updated November 2, 2026

Looking for something else? Applying to move a series match Anti teams and connected opponents Building a cup or playoff tree Going from group play to playoff Nominating, accepting and buy and sell Notifications when a match changes Ordinary group play Play order, solutions and playkeys Pool play and cross pool play Preparing and generating the schedule Publishing the schedule Referee appointment: overview and who may appoint The series registration site Time restrictions and priority days Venues and team home venues

The public match module consists of all the matches scheduled in the different leagues. No login is required, and the module is 100% adapted to mobile phones.

  • It is easy to find the league you want: just search for it at https://www.profixio.com/app.
  • The match card includes all relevant information about the match.
  • If you are logged in, a lot more data is found for your teams.
  • Referees are shown on each match (if the league administrator has accepted this).
  • The digital match protocol or match live statistics is shown on matches that have been live registered. See a live stat sample, another live stat sample and a digital match report sample.

If a match is live registered, all actions in the match are saved into a digital match protocol, the electronic match protocol (EMP). Live registration can be done by those who have access to it. Who is given access to register a match via EMP can differ between sports.

  • Logging in to PL and the credentials it requires: see "Signing in and PL permissions".
  • Creating and using the registration site: see "The league registration site".
  • Setting up and generating a schedule, including round dates and priority weekdays: see "Prepare and generate the schedule", "Time restrictions for season, league and teams" and "Venues and team home venues".
  • Play keys and play order: see "Play order and playkeys".
  • Each scheduling variant in detail: see "Ordinary group play", "Pool play and cross pool play", "Anti-teams and connected opponents", "Building a cup or playoff tree" and "From group play to playoff".
  • Appointing referees, nominations and buy and sell: see "Referee appointment overview and access" and "Nominating, accepting and buy and sell".
  • Match move requests from team leaders: see "Match move requests".
  • The notifications sent when a match changes: see "Notifications when a match changes".
  • Publishing the schedule to the public match module: see "Publishing the schedule".

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