Editing a match and registering results

Editing a match and registering results

How a match is corrected after it exists — score, winner, date, time, venue and teams — and the three separate ways a result reaches Profixio: signed in as an organiser, with the tournament's shared results password, or through a QR code for a single match.

Updated November 2, 2026

Looking for something else? Setting times and venues for series matches Administering series matches Applying to move a series match Appointing referees across a series Preparing a match in the electronic match protocol Reporting a match live Finishing and signing the match protocol Integrations, the open API and webservice access

A match in Profixio is one row in the match programme, and almost everything on it can be changed after it has been created. The same form is used whether you are correcting a typo in the score or moving the match to another day.

What the match form covers:

  • The result — the score for each team, the winner, and per-set scores where the class plays sets.
  • The match itself — name, date, time, venue/court, home team and away team.
  • Comments — a public comment shown next to the match, an admin note, and an internal comment to the secretariat.
  • Protests and deviation reports — when a protest was handed in, and whether the secretariat has read it.
  • Housekeeping — hide the match from the public, reset the result, switch home and away team, lock the teams in a playoff slot, and mark whether the match counts in the table.

Not everything is open to everyone. The form shows a Result tab and a Protests tab to anyone who is allowed to register results, and adds the Match and Referees tabs only for people with full match-edit rights. If you only see a score box and a protest tab, that is not a fault — it is the level of access you were given.

Saving a result is not the last step in the chain: it recalculates the class table, can move teams into playoff fixtures, and updates player statistics. Saving a new date can remove the referees. Both are covered further down.

  • Creating the fixtures, drag-and-drop scheduling, moving a whole day, bulk changes to court or date, and undoing a bulk change — see Match generation and scheduling.
  • Hiding a match, a class or a result from the public — see Hiding matches, schedules and results from the public.
  • Series and league match administration, including the club time-setting flow, match-move requests and the league match list — see League match administration, League scheduling and time setting and Match move requests.
  • Appointing referees to matches and the referee settings on the match list — see Referee setup on the match list and League referee appointment.
  • Live event reporting, line-ups and signing the protocol — see EMP live reporting, Preparing a match in the electronic match protocol and Signing the match protocol.
  • How the standings are actually calculated — see League standings and tables.
  • Messaging teams and referees about a change — see Communicating with participants.
  • Submitting results over the API — see Integrations, API and web services.

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