4 articles
The basic data a tournament needs before a schedule can be built: the playing days and hours, the categories and their group names, the fields, the match length used when the schedule is made, and the separate play length printed on the match card.
How the competitor list and the club register behind it reach the Scheduler, how vacant teams hold a slot and its matches, and what happens when a team is withdrawn after the schedule exists.
How a category is split into groups in the Profixio Scheduler, how teams are moved, swapped and positioned by hand, and how seeding and play keys decide who meets who.
How to block the dates and times a club, team or category is allowed to play, and how to keep two teams that share players out of the same match and the same time slot.